A career is one complete season, played by a group of friends in a single private league. One person creates it, everyone else joins with a code, and from there you all move through the season together. Here is the whole thing, start to finish.
1. Creating the league
Whoever creates the career chooses four things, and they shape everything that follows.
The division
One of six: the Premier League, La Liga, Bundesliga, Serie A, Ligue 1 or Liga Portugal. You play a full home-and-away season in it — 34 or 38 matchweeks, depending on how many clubs the division has.
Fast season or full squad
Fast season is the quick way in. You draft exactly eleven players, one into each position of a formation you choose up front. No bench, no rotation — you finish the draft with your team already picked and you can play immediately.
Full squad gives you twenty players and a bench. Substitutions happen, fitness drops when players play and recovers when they rest, and rotating across a long season starts to matter.
Transfer budget
Low, normal, high, or a number you pick. Every manager gets the same by default, and the host can set individual budgets if you want to handicap somebody.
Difficulty
You can hide ratings for the whole career. No overalls, no attributes — you judge a player on his name, age, position and price, and on what he actually does for you once he is playing. It changes the draft completely.
2. Choosing a club
Everyone picks a club from the division, and no two managers can have the same one. If nothing appeals you can create your own — name, short name, three-letter abbreviation, colours and stadium — and it replaces an AI club so the division stays the right size.
Choosing a big club does not give you that club’s squad. It gives you the badge, the colours and the stadium. The players come from the draft.
3. The draft
This is the part that decides your season. It is a live snake draft: managers pick in order, then the order reverses each round, so picking last in round one means picking first in round two.
The pool is built for the division you are in. It contains genuinely useful players — good enough to compete near the top if you draft well — while the handful of true superstars stay out of reach. Every so often somebody a cut above appears on the board.
In fast season you draft straight into your formation, one position at a time, and the list shows each player’s effective rating in the position you are filling — so a centre-back offered at left-back shows you exactly what that would cost you. Everyone sees every pick instantly, and two managers can never take the same player.
4. Tactics
Five formations:
- 4-3-3
- 4-2-3-1
- 4-4-2
- 3-5-2
- 5-3-2
Plus four instructions — mentality, pressing, passing and tempo. Each one is a trade-off rather than an upgrade: pressing high wins the ball back more often and leaves more space behind you; attacking mentality creates more and concedes more. Nothing makes your team better for free.
Players used out of position are worse, and the pitch view shows you by how much before you commit.
5. Matchweeks
Set your lineup, pick your tactics, and click ready. Nothing happens until every manager is ready — then the entire matchweek is simulated at once, including the AI fixtures, and the table, statistics and news update for everyone simultaneously.
You can change your mind and un-ready yourself right up until the last person clicks.
Matches are not a coin flip weighted by squad rating. Each side is reduced to attack, midfield and defence strengths built from the players you actually fielded, in the positions you played them, adjusted for fitness, form and your instructions. Those drive the chances created; the goals themselves are a draw from that. A stronger side usually wins. It does not always win.
6. The transfer market
Every player at every other club in the division is available to look at. An AI club sells at the asking price — pay it and he signs, with no haggling. Another manager’s player is a different matter: you make an offer and they decide, and they are perfectly entitled to tell you no.
It runs the other way too. If one of your players is having a season, AI clubs will come in for him, usually above his market value. You can always refuse.
7. The end of the season
When the last matchweek is played the career finishes and you get the review: champions, the final table, the golden boot, most assists, best average rating, most clean sheets, the best attack and defence, the biggest win of the season, and a summary for every manager — where they finished, their record, their top scorer, their biggest signing and what they spent.
What it deliberately is not
This is not Football Manager. There is no youth academy, no training schedules, no staff, no contract negotiations, no European competition and no multi-season save. It is one season, it is quick to learn, and it is built so a group of friends can finish one.